Here are a few images of one of the models I have worked on. I received
the raw data file. cleaned scan in Zbrush and textures in Mudbox.
snapped the animation mesh in Maya and transferred the final details
using Mudbox as well as seam clean up, finally posed in Mudbox and a quick render out of Zbrush. The hair was hand sculpted from reference material. Worked on this project for "Repliscan" A Vancouver based photometric scanning company.